Shiro's Head - An
Interview with the Muna Bros.
by Noni Jones

Note
- RI's Noni Jones talks with filmmakers Don and Kel Muna about
their independent DVX100 movie, "Shiro's Head". This is Part One
of a Two Part Interview.
RI: Hi
guys, thanks for taking the time to be with us today.
DM: Thanks for
having us.
KM: Yes, thank
you.
RI:
“Shiro’s Head” looks like a very unique project. What can
you tell us about it?
DM: The
story of the movie takes place on a small Pacific island -
that's the island of Guam, our hometown. And it's about a
man that is trying to come to terms with his life in a small
town and with the guilt that he harbors, because of the
death of his father. He's also struggling with his own
identity and he's in search for more purpose in his life. He
knows that he can do more and be more for his family and
himself, but he just doesn't know how to. It’s a movie about
culture, family, faith, regret and forgiveness.
KM: Shiro’s
Head is a grass-roots, do-it-yourself no-budget movie.
Actually it was made on a budget of roughly $3,500.00, but
that figure accounts just for our living expenses while on
location which is stuff like, phone cards, gas and food. We
spent pretty much nothing while on-location regarding
anything on-camera. All of that stuff was just
resource-based. It's mine
and Don’s directorial debut for a full length feature and
of course a dream come true.
RI:
So what led you two to make
this movie?
DM: I'd
have to say that there was a combination of factors. One
being, well that Kel and I from a very young age have been
very creative, just really nurturing our creative side,
whether it was songwriting, music production, making
homemade movies just for kicks or producing stuff for radio
and TV, it was the mountain we had to climb.
KM: Yes,
not only
have we had
a really wacky and imaginative childhood, but as we got
older, we finally realized that
nobody
will give you the break you deserve, but yourself. And
because for so long, we’ve thrived so much on feeding our
creative sides, Shiro’s Head was almost made out of
frustration and perfect timing. We were both working day
jobs so it was one of those much needed, “Why don’t we do it
ourselves? If we don’t do it now, when are we going to do
it?” moments. So we left our day jobs and made a commitment
to devote ourselves fully to producing our own
feature-length movie. Ahhh good times.
DM: And
then, one of the last reasons that was the deciding factor
of us making Shiro's Head was another movie that was
produced on the island several years ago called “Max Havoc”.
Kel was in the Bay Area, at the time and I was probably
parking somebody's car at the Sheraton in LA as a valet. At first we
couldn’t wait to see the movie and was very excited that the
production was happening in Guam hoping that it was an
opportunity for aspiring filmmakers like us to get involved
in a production. We thought the production of this movie
would lead to more productions for the island, but sad to
say that it never really panned out.
KM: Several
years went by and we never heard anything about the movie.
We started asking around and only heard disappointing news,
that Max Havoc left Guam with a bad taste amongst the locals
due to a huge debt, legal issues and that it didn’t have a
theatrical release. I think the closest it came was being
shown locally on television and that's where we were able to
get a VHS copy from a friend that recorded it off TV. We
watched it and surprisingly it was very disappointing to not
only see how outsiders portray your home, but the fact that
outsiders had to portray your home.
RI:
What do you mean?
KM: Well,
because it was the first movie widely noted to have been
shot on Guam, I think everyone’s expectations for that movie
were pretty high. And from a local’s perspective, I felt
that they only showed the brochure parts of island and didn’t
capture her real face and vibe.
DM: I would
say that was the last straw.
RI:
You shot the movie 100% on location thousands of miles from
California. Why did you do this and how was it possible on a
self-funded budget?
KM: We
wrote around the resources that we had to work with, so we
tailored the screenplay to fit the locations and things that
were made available. The thing was, we were blessed enough
that our resources were at home on Guam, which just happens
to be a beautiful tropical island. The bad thing was that it
was about 6,500 miles from California where we were working.
DM: I don't
think there was ever a movie that was shot entirely on the
island. As being able to do the production on location, my
brother actually works for one of the airlines that fly to
Guam and we were given his benefits to fly at a discounted
rate. So instead of two several thousand dollar round-trip
tickets, we paid a little over a hundred dollars.
I really
wanted to bring to the screen an organic and realistic Guam
vibe and because I'm Chamorro - I felt like I owed it to the
people that are really from the island and to pull no
punches - warts and all.
RI: What's Chamorro?
KM: Chamorro is what you
call the indigenous people of the Mariana islands, which
include Guam.
RI: Cool.
DM: But
overall, it was a big, collaborative effort from all our
friends and family on the island and everybody just pulled
their resources together to just help two local boys out.
That's pretty much it.
RI:
Why Guam?
DM: Because
it was such an “all-or-nothing” project, I pretty much
pursued the project like it was the only film I'd ever do in
my life and if I could only do one film, then it would have
to be on Guam. Plus, I've always been a big believer in
giving back to your community and Guam's a really special
place to me. I also wanted to capture the look of the island
from a local's perspective. As foreign as the setting is in
real life, my goal was to portray the island where the
viewer can relate to it as they would any small town.
RI:
How long were you guys on location?
KM: About 4
months.
RI:
In a time where HD is making headlines, tell us about your
experience shooting Standard Definition and why you picked
the DVX100 for your choice of camera?
KM: We
bought the DVX back in 2003 when we started our videography
business. We used these cameras to film weddings and
conventions and we knew these cameras and their production
flow, so we were very comfortable with shooting with them
and they were perfect for the organic style of shooting that
we wanted to incorporate into Shiro’s Head.
DM: Also
because there have already been movies that have been
produced and theatrically released on the DVX100 already
which were movies like 'November' which starred Courtney Cox
or Steve Buscemi's movie, 'Lonesome Jim' starring Casey
Affleck and Liv Tyler. Those were extraordinary movies and
they brought great images for standard definition.
KM: If it
was good enough for them, it’s good enough for us.
DM: It
brought us comfort knowing that we were shooting on tape and
we can let these cameras roll all day long if we needed to.
And they are very discreet, so we could take them around,
shoot in public places and not draw too much attention to
what we were doing and we've seen the images it can produce,
so we were more than comfortable with them.
RI:
What were the pros and cons about shooting with the DVX?
KM: I think
there were more pros than there were cons. First of all,
they are great cameras to travel thousands of miles with.
Compact and fits in any handbag or backpack. Also, because
of its size and light weight, it gave us the freedom to
shoot anywhere in any public place, to shoot in small spaces
and we were able to get into tight corners and really make
our scenes pop. For the most part, I really enjoyed shooting
with the DVX and for the demanding production flow, I think
the DVX held up to the occasion.
DM: The
cons of it, though, were more on the post production side
and the results of a 720x480 picture. Compressing for the
web, or the amount of color correction we could squeeze in
there before we start seeing deterioration of the picture.
So in the post production sense, it was a little more
difficult to work with standard def. There was less we could
manipulate without ruining the quality of the picture, but
during the production part of it, it worked like a charm. It
was almost like we didn't even have a camera for the most
part, it was like we were just there, talking to the talent
while rolling the camera.
RI:
Your names show up in the credits quite a few times.
You’ve produced, written, directed and edited the movie.
Tell me about the experience. What effects, if any, did this
have on you guys?
DM: The
movie pretty much from top to bottom took us about a year's
time to create and get it in the can. The experiences taught
us a great deal about making a movie from the ground up. I
mean, every task you can think of, or that comes with making
a movie - we performed. From casting to location scouting to
call sheets, you know, literally scheduling availabilities
for our cast to framing the shots, lighting the shots,
anything and everything we pretty much did.
KM: The
experiences were very valuable because we were able to
immerse ourselves into the process and do what Hollywood
pays 15 to 25 different departments to do...we've done it. I
think it's matured our attitudes towards being professional
filmmakers.
DM: When
you're watching special features or listening to DVD
commentary they always talk about the fun stuff - they never
talk about budgets. The effects were all positive I would
say. It really was able to push us to our limits and help
understand ourselves, our places and our strengths in making
films and the importance of a budget and teammates and
people you can trust on and off the set.
RI:
What was it like directing first-time actors? Or
non-actors?
DM: First
off, I'd like to clarify that. Two out of ten of the cast
members actually have minimal experience in acting. That's
Julius Santos and Andrew Wheeler. They've had experience
working together, as a matter of fact, on some sketch comedy
skits. But other than that, the rest of the eight have,
including myself have never acted before, nor have been
trained to act before. I really enjoyed the directing
process for those that have never acted, or for everybody as
a matter of fact, because it really gave me the confidence
that in the sense that we all are contributing to this
project as first timers.
KM: As we
were all learning together, it kind of built this bond
between everybody where we felt comfortable communicating,
we felt comfortable improvising, if we did, because it
wasn't like anybody was better than anybody at this point,
we were just all trying to have fun. So, I think it couldn't
have been a better starting point for our directorial debut.
We couldn't have asked for a better bunch. Not only were
they unique and camera-ready; most importantly they were
very, very nice people. The stars were aligned for us for
sure.
RI:
And Don – you’re also in front of the camera as well.
Tell me about that.
DM: At
first, I really had a difficult time drawing the line of the
actor vs. the director because I had a hard time letting Kel
direct me when I knew that I was the other half of the
directing team.
RI:
What do you mean?
DM: It
almost created a conflict I would say because half of me
would listen to myself when what I should've done was when
it was my scenes to act, let Kel take the wheel and direct
me completely as an actor. It took me up until maybe after
we shot half of the movie to really understand that. And as
soon as I did, I can say things went a lot smoother after
that. But in front of the camera it was intense. Now I
understand the importance of creating a character and
creating the history of a character and to really get into
the role. It really does show on screen when you break
character or just any little mistake or the slightest trait
that isn't the character's will reveal itself onscreen. So
now I understand the importance of trained talent on camera.
RI:
Kel- As the main editor of the movie, how did the post
production aspect of Shiro's Head compare to some of your
prior professional editing experiences?
KM: The
first thing that comes to mind is that I had free creative
reign. The only limits I had were the ones that we made for
ourselves, so the ability to try new things and experiment
by trusting my own vibe or Don's vibe was really a great
feeling. We gave ourselves the freedom to trust ourselves
and to stay true to what we thought was best for any post
production decision while evolving the story into different
directions in post, given the circumstances.
RI:
Circumstances?
KM: Yeah,
with that said, it's a DIY movie. So, along with the
liberating freedom of creativity, we also have the burden of
no extra staff, no money and no resources that any of my
past positions at my prior jobs had resources to. So, we
felt the workload. Every bit of it. But I wouldn't have
changed a thing.
Continue to Part 2:
Do
YOU have a cheap, low budget, do-it-yourself DVX100 tip or trick
that you'd like to contribute?
If so, just
email it to us and we'll post it up!
Thanks for helping the grass roots grow!